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Traditional, old
fashioned way of design development |
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1st Day |
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The designer brings his idea to paper, resulting in a rough sketch. |  |
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He scans this sketch and traces it with
CorelDraw, Freehand, Photoshop etc. |
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works out the sketch by filling areas, copying the repeat and adding
a background.
Result: a dull and flat sketch |
| 2nd Day |
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This sketch is normally not good enough to be presented to the
customer, so a sample must be produced. |  |
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The sketch comes to the design department, where it serves as base
for the draft. |
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It must be traced again and a technical design must be elaborated.
Depending on the equipment, this will be done manually or with an embroidery
design system. |
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3rd Day |
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The technical draft is passed to the punching department, where the
stitch data are produced. |  |
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3rd Day |
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Finally the stitch data are sent to the production, where a sample is produced, in the best case on a sampling machine otherwise on a regular production machine. |
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Conclusion |
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After 4 days, the sample comes back to the sales department. There
the agents can present it to the customer, along with the calculated
price. |  |
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If the agent is lucky, he gets the order and in the best case the
order can be processed on base of the already punched design after
at least 5 days. |
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But this is very unlikely and in most cases the customer requires
modifications or a cheaper price. In this case the whole process,
Design > Drafting > Punching > Sampling, starts again and results in
even higher development cost. |
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Now AllCAD's new revolutionary
way with it's ProFamily |
| 1st Day |
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The first step is same. The designer brings his
idea to paper. |  |
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Next he works out the sketch by applying
stitches. This is very easy due to the many existing automatic
programs. |
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Finally he sends the design to ProView, where he
defines the color layout.
Result: a photo realistic embroidery
simulation
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Next he calculates the price, based on the ProArt
stitch estimation. |
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Within one day only he can already present the
image and the price to his customer. |
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2nd Day |
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The desired modifications can be applied and a
new simulation along with the new price can be presented to the
customer. |  |
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Once the customer accepts, the design,
can be sent to the puncher, who directly works with the same
file. No tracing and no
drafting are necessary anymore. |
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In the next step the puncher adds underlayers and
connects all embroidery objects. |
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Also labor cost is saved, because drafters are not required anymore,
due to the fact that the puncher can directly work on the file, which was created
by the designer. |
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Conclusion |
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After only 2 days of development, from the idea to the stitch data,
the production of the design can already start. | |
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This is a saving of at least 50% of
time plus saved sampling cost. | |
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If the first version of the design is not accepted by the customer,
the saving is even much much higher. | |
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Also labor cost is saved, because drafters are not required anymore,
due to the fact that the puncher can directly work on the file, which was created
by the designer. | |
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All this results in massive
savings and in a dramatically increased productivity! |